23 November 2009 @ 01:26 pm
So I've been dropping threads even more than usual, which I apologize for. My classes are beating a new lesson into me, and I'll be spending the next two weeks (hopefully) trying to beat them right back. This means more dropped tags and catching onto posts two days after they're posted. Please bear with me and feel free to ignore those tags if you like. If I miss anything I should tag, shoot me an email or comment. This should last until around December 7th.

While I'm here: I've run my mile on Sync's voice and am now running on empty air. He leaves Emil the money he got from the curse with an NPC keeper who'll only give it to an Emil who doesn't have green eyes, because Sync is a douche. For the same reason, he leaves Ion the pottery vase shaped like a volcano that the money came in. It'll be on his doorstep. Future God-Generals get his notes on a flagged filter to them, basically noting powers and useful people and so on. (This is... only a little hint to app into our beautiful Tales cast. Seriously.)

friend remove fellinavolcano or hover

I'll see you in December, Poly!
 
 
23 November 2009 @ 04:38 pm
 
Emergency hiatus. Moving back to Louisiana to keep an eye on my family next week, so I've got to get my shit together this week. Hopefully this move will be for good and I can stop being in hiatus limbo.

[livejournal.com profile] redstrength is staying in the City doing her thing, [livejournal.com profile] dartaccident, [livejournal.com profile] not_methuselah, and [livejournal.com profile] mechaplanned are going home for canon updates tomorrow. I should be back around mid-December if things work out and settle with my family. Sorry for the short notice and constant hiatuses. My life should be settling down by the end of December.
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Current Music: Ne-Yo - "Never Knew I Needed"
 
 
23 November 2009 @ 05:52 pm
Back in the day, some immensely helpful and motivated players created for us a Map of the City. And it was very good.

Actually, it's still good. I know I refer to it. I think a lot of players do (don't you?). But, as you can see, it's gotten a little out of date. Things have come and gone, and now the City's island has grown after the battlefields have been washed of blood (the poppies grow between the crosses, row on row...). Oh yeah, and it sprouted a mountain too! ... It's probably worthwhile to update this map.

So we are here to update the map.


If your character is running some sort of in-game operation (a business, a dojo, a church, a rodeo, a strip club, a pet store, a soup kitchen, whatever) and it doesn't appear on this map and you would like it to appear on this map, please drop a line here.

A Few Salient Points
1. None of the City's "set pieces" are moving in this update. So that means the 12 apartment buildings, the Cathedral, Xanadu, the Opera Abandoned, the hospital, the Deity Offices, the Carousel, the Fountain, and anything else that's part of the game but not player-run are all staying where they are on this map. Likewise, existing player-run places are not moving unless the players say they'd like them to move.

2. This map is for fun. Many players prefer to handwave giving directions, which is perfectly fine. Other players like being able to say "It's over there, near Building Four" (or whathaveyou), which is okay too. This map is just a bit of world-building for those who are curious about what the City looks like (at least from the air).

3. If your character is running an in-game operation and you'd rather not pin it down on the map, that's fine too. Please make sure we modly-types know about it and have listed it in our Destinations list so other players will know about it. But you don't have to put it down on the map if you'd rather not or don't know where you'd like it to go. (N.B.: We're starting up a new Destinations and Locations community soon, so watch for more information on that soon!)

4. This map doesn't show everything and is not to scale. I'm not a cartographer. My brother is a geographer but I didn't get the map gene. I get lost in places I know. (This is all true.) But, most of all? This map is soooo not to scale.

5. Likewise, remember that there are NPC businesses all over. They aren't necessarily shown on the map, but remember that the City is a city. There are NPC shops, NPC buildings, NPC goings-on in the street. Maybe these NPCs are the children of people who were brought to the City long ago. Maybe they're from more mundane times and places (like my own, sigh). But, whatever the case, to invoke the 80s, don't, don't, don't, don't...don't~ you forget about NPCs. At least as far as the map and City appearance goes.

Some Brief Cartographic Thoughts on This Map
(Just for edification and lols)

Back in the Middle Ages, there were a lot of maps being drawn called "T-O" maps. (They're kind of cool--give 'em a Google.) The idea behind the T-O maps was to show how the world fit together, even if it wasn't to scale or accurate at all. (And then they go into religious explanations about which of Noah's sons peopled which parts of the world...but that's a digression.) It explained how the world worked in the mindset of the people who drew them and had them drawn. "Up" isn't North on these maps, for example, but East. Think about that. It changes everything around.

That's kind of what this map is: it's not to scale, it's not perfect, but it shows how the City kind of fits together and works. This building is near that one which is near the other one. It's just a way of thinking about the game in terms of how it all looks and moves together. It's world-building, which can be a lot of fun.


So drop us a line if you know of a place that should be included or a place that's disappeared. Maybe this older map can even remind you of a place you'd forgotten but always wanted to do something with.

Build a City, Poly!
 
 
23 November 2009 @ 11:05 pm
In addition to working on the map, we have created a new community for Destinations.

Introducing [livejournal.com profile] poly_places! We have copied information from the old Destinations lists over to the new community, including adding new locations that were not added onto the official giant list. If you suggested a place or function but don't see it on the new community please let a mod know. We might be either currently discussing the possibility of the location or we may have accidentally missed pasting it to the current community. Better safe than sorry!

There are some changes to the format of Destinations as well so please read The Rundown entry as well as Zoning Laws before adding new places to the community (you do not always have to ask a mod before adding a location too). In short, we are now using player comments for locations. Under each section players can comment with a place to add using the text box for the proper format. Due to the growing size of the City and the fact that locations sometimes need editing, like adding new images or noting a change of owner, we feel that player comments are much more efficient. This way players can easily edit existing comments or delete them entirely and just repost a new one with the additional information.

Locations that are not set-pieces but are on the lists (for example: Pandora's) have been adopted under the old system. They will stay in the body of the entry unless you wish to edit the information. If you need to edit the location, please comment using the text box with images and description. We will then remove the location from the body of the entry and your comment will serve as the defining description of the place.

We appreciate you guys being so patient with us while we work on these updates and changes, thanks again ♥